> For the complete documentation index, see [llms.txt](https://metalife-1.gitbook.io/metalife/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metalife-1.gitbook.io/metalife/metaverse/players.md).

# Players

Players have their attributes that affect how they play the Metaverse game. The primary division for all features is stats and skills. **Stats** are the degree of strength a person has in a given activity category.

## Stats

Stats determine the strength of a player. There are different kinds of stats. The way stats grow depends on the task the players choose to do and the path they decide to pursue. Each player also has stats they're initially born with (or [#born-stats](#born-stats "mention")).

Each [Life Skills](/metalife/metaverse/life-skills.md) path has a dominant stat. As a player follows a path, they enhance the primary stat of that path.

#### Stat Categories

| Name          | Dominant Path                                                                      |
| ------------- | ---------------------------------------------------------------------------------- |
| Social        | [Social Path](/metalife/metaverse/life-skills/personal-paths/social-path.md)       |
| Physical      | [Physical Path](/metalife/metaverse/life-skills/personal-paths/physical-path.md)   |
| Spiritual     | [Spiritual Path](/metalife/metaverse/life-skills/personal-paths/spritual-path.md)  |
| Loving        | [Dating Path](/metalife/metaverse/life-skills/personal-paths/dating-path.md)       |
| Leader        | [Executive Path](/metalife/metaverse/life-skills/work-paths/executive-path.md)     |
| Communication | [Law Path](/metalife/metaverse/life-skills/work-paths/law-path.md)                 |
| Technical     | [Engineering Path](/metalife/metaverse/life-skills/work-paths/engineering-path.md) |
| Medicinal     | [Medical Path](/metalife/metaverse/life-skills/work-paths/medical-path.md)         |

### Individual Stats

A player will have stats randomly assigned to them from each category from birth (between 1 and 30 ). The given stats will affect the player's growth rate for the [Activities](/metalife/metaverse/activities.md) they play in. This makes it so that they won't have the same outcomes even if two players do the same task at a given [stat category](#stat-categories).

The dynamic forces the player to strategically position themselves while playing within the metaverse.

## Skills

Players can apply their stats through skills. Skills are useful applications to the knowledge and stats players gain. Skills include applications reflecting the level of the scores players have in given [Life Skills](/metalife/metaverse/life-skills.md). It includes:

1. Negotiation and Network Building skills - (i.e. from the [Law Path](/metalife/metaverse/life-skills/work-paths/law-path.md) and [Social Path](/metalife/metaverse/life-skills/personal-paths/social-path.md)).
2. Mini-game difficulty reduction ( [Physical Path](/metalife/metaverse/life-skills/personal-paths/physical-path.md) and [Spiritual Path](/metalife/metaverse/life-skills/personal-paths/spritual-path.md))
3. Wagging corporate war skills ( [Law Path](/metalife/metaverse/life-skills/work-paths/law-path.md) and [Engineering Path](/metalife/metaverse/life-skills/work-paths/engineering-path.md)).
4. The list goes on.

The exact skills will be determined while implementing the MetaLife, Metaverse. We'll be able to decide on what's to add or remove based on how [Players](/metalife/metaverse/players.md) interact.


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